
The Dokter
0utbreak
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Posted - 2007.12.13 12:47:00 -
[1]
Oke, have thought about this subject when I came back from fanfest and heard about tonnyland And saw some nice ideas in this thread so bare with me a bit. I know it is a wall of text. 
1. Remove local, it will allow a lot more small scale pvping and people need to get more help being in 0.0. It stills mind boggling you can rat in 0.0 with only your lone raven without any support in 10 jumps. In 0.0 you should always have the ability to defend yourself, or have friends who can do that.
1.a. Finally find a system where you can probe down cloaked ships, or make a module that you can activate and gives a warning when there is a cloaked ship within 150 km. Give a same sort of module that you can scan that person down to 0 km. Make the warning system have a 10 second delay, the searching a 3 minute delay (or somehting around that order).
2. Add a system that when you enter claimed systems you have to pay a tax, depended on the number of players averaged per system from the claiming alliance/corp. But make it that if there are systems with 0(1-5) people in it they count as negative on your tax, the same with systems with 50+ people in it. Calculate this number on a average every day and the tax changes every week/month.
In this system when you are entering a claimed system and youÆre set to +10 you pay no tax, set to +5 (50% discount) and at 0 or lower you pay normal tax to enter the system. But you can refuse to pay the tax, but then you will show up in local. Also every time you leave or log in a claimed system you have to to pay or decline to enter the system again.
3. Make eve bigger. Not by adding random systems, but by making the 4 (or even all pirate factions) have there own high sec space, low sec and 0.0, this space you can enter with 0 or negative standing without problems, when you have positive standings towards concord it will work in the same as negative standings in empire atm. Make the distance between the new systems and empire so big that only jump freighters can jump it and the rest of the cap ships need to stay in empire or in there pirate empires.
Make sure that there is reason to trade between these empires. Ores you can only get there, implants, bpcÆs, etc. Because of the logistics involved (you need to travel through: empire high sec> empire low sec> normal 0.0> pirate 0.0> pirate low sec and then you are in pirate high sec) the outskirts of 0.0 will be more interesting for people to live in and maybe even viable for some sort of economy. Imagine 0.0 Jita 
4. Make the systems lose value when they are used too much, this should also include cosmos stuff. Maybe even make it that constellations that are overused lose there value completely and others would increase because they arenÆt used. Then there is no need to increase less valuable systems because they will increase over time.
5. Remove level 4 agents from high sec and place them all in low sec, this would make the risk reward situation better.
6. Last one, maybe try to decrease the advantage of jump bridges by making a ring around empire where you canÆt use them. But increase the entry points to 0.0. This would make it harder to get stuff in to 0.0 but not completely impossible, because you could just take another route and not everything can be camped with a massive blob and without the jump bridges, people move around a bit slower with there heavy fleets.
Hopefully some devs will read this thread and make some changes.
"It is a good idea to "shop around" before you settle on a doctor. He can kill you." |